WANNA MAKE THE BANG BANG GO BOOM BOOM!! Sharpness describes how sharp a weapon is. Some weapons have an abnormal status attribute instead of an Elemental attribute. Instead, monsters have an innate tolerance to Status Ailments. Not only do I not have to worry about blast proc calculations, but I also don't have to worry about blast ruining head locking scripts ever again. Although most attacks deplete Sharpness by one per hit, some weapons have attacks that deplete Sharpness faster: *Charge Blade with Elemental Boost doesn't lose Sharpness when guarding. However, some weapons may confer a bonus to its Elemental damage on specific attack moves. However, since it's most powerful attack, the Spirit Helm Breaker does minimum elemental damage, it's not as helpful to contain Alatreon before its Eschaton Judgment attack. The Attack value of the Hunter is calculated from the Hunter's equipped weapon, offensive boosts (e.g. Tweet on Twitter. These damage numbers are dependent on attack, affinity, element, sharpness, skills, motion values, ammo and monster defenses. Fatalis might be the toughest challenge to come to Monster Hunter World: Iceborne so far. At the end of weapon swing. TeamBRG - November 2, 2019. This means that Fixed damage attacks are not mitigated by the monster's Hitzone values or affected by the player's Attack value. Shield, Hunting Locate it by hovering your Maximum Health in the character sheet. The Attack value of the Hunter is calculated from the Hunter's equipped weapon, offensive boosts (e.g. The Bowguns do not have natural Abnormal Status attributes, but can load Status shots that apply Abnormal Status damage. For Blademaster weapons, each time an attack lands, the attack has a 1-in-3 chance of applyingAbnormal Status damage. Feeble Hits occur when a weapon has a negative Affinity value. Weapon Sharpness is split into discrete colors (see below). Being too close or too far (i.e. Each individual shot fired from Rapid Fire is weaker than a single shot of the same ammo type, but if most Rapid Fire shots land, their combined damage will exceed the damage done by firing just a single shot. Mud Buck 53-34%. More features to be added over time. Elemental damage is mainly affected by the weapon's Elemental value and the monster's Elemental Hitzone. Hello, it seems you're viewing this page from mobile device. Hot Topic . The Physical weakness of a Hitzone does not affect it's Elemental weakness, and vice versa. Tweet; Share; Related Featured Articles. To calculate the damage for weapons in Monster Hunter 3 go here Monster Hunter 3 Damage Formula. Average HP2 - total non-status damage by your attack or combo = hits or combos needed to reach Average HP2. MHW Monster Weaknesses Chart | Iceborne Updated. Check teamdarkside #3. outside of Critical Distance) will reduce the damage done by player Projectiles. Negative Affinity refers to the probability of making a Feeble Hit on an attack. For example, a weaker move with 40 MV uses applies 40% of the Attack Value in calculating damage, while a stronger move with 80 MV applies 80% of the Attack Value in calculating damage. Some Dual Blades have two Elemental/Status attributes, one for each blade. Lower negative Affinity Values increase the likelihood of dealing Feeble Hits. Trove Damage Calculator. But if you had grenn sharpness your attack multiplier would be 1.05 so your 100 true damage and 40 MV * 1.05 = 42. Level 3: Blast buildup +20% Bonus: +10. When I post my spreadsheet I'll be sure to credit you for the damage values, New comments cannot be posted and votes cannot be cast, More posts from the MonsterHunter community. Calculation, Evasion and For example, a weapon with 20% Affinity will have a 20% chance of dealing a Critical Hit on an attack. Here is some information on the beast as well as how you can hope to take it down. In the current meta of MHW, if you decide to play Bow, then prepare to grind for all the elemental Bow there is, there is no way around it. Sharpness is consumed when a player lands an attack, but some shield attacks from the SnS and Lance do not deplete Sharpness. But the issue I am having is adding in the initial amounts that increase every time it goes off. Yes, let's go to mobile page. There are numerous components in the formula to calculate the damage a Bow does, split into Raw and Elemental components. That would be 22 * 1.125 * 0.2 = 4.95 (rounded up to 5) more damage per hit. By. I personally have an entirely new spreadsheet that covers up to 21 inflictions. THe blast portion is still the same, just damage and tolerance values have changed. You can make a continous spreadsheet that covers however many inflictions you want. By. Monsters, Trapping and Since Blast and Poison are unaffected by the Quest Defense Modifier, you have to add the status damage after the Elemental and Raw calculations. Blizzard 65-75%. This additional Fire damage will be impacted by damage calculations. All weapon attacks have a Motion Value (MV), which determines what proportion of the Attack value is used in damage calculations. ** Doesn't lose sharpness when blocking roars, wind pressure, or tremors. Press question mark to learn the rest of the keyboard shortcuts. Select One To Show Detailed Results. Great Sword - Best Loadout Build & Skill Guide. or shoot me a message on RealmEye! Logically, this means we inflicted a total of 9 status effects in the hunt. If you were to, for example, take 50 damage, having +20 Fire Resistance … Looks like you're using new Reddit on an old browser. Level 2: Blast buildup +10% Bonus: +10. Capturing Monsters, Sword and The Bowguns do not have natural Elemental attributes, but they can load Elemental shots that effectively functions as dealing Elemental damage when it hits a monster. Calculation of structural blast loads ... purposes as it has been verified that the main structural damage is connected to the positive phase. (at least thats what teos longsword deals anyway) skills like artillery only work for ranged users and gunlace shots. For example, if a monster's head has Hitzone values of 20/50/40 (corresponding to the Severing, Blunt, and Projectile damage types respectively), then Severing-type attacks deal 20% of its damage, Blunt-type attacks deal 50% of its damage, and Projectile-type attacks deal 40% of its damage. Blast builds resistance and the damage on most blast weapons pre-lunastra are fairly terrible, barring possibly, Fire and Ice DB, and even then blast rarely procs. Critical Distance does not affect Affinity or Critical Hits. Overview, Palico As both a semi-speed runner and a set optimiser myself.This patch could've never made me happier. Flinching Monster. Combat, Damage Elemental is the best option for MHW Bow at the moment. A monster is staggered and/or flinched when sufficient damage is dealt to a monster part. A must-have tool for competitive Loomian Legacy battling. How strong is element? Normal element damage is easy: element raw * elemental weakness * sharpness modifier, etc. Bow Damage Calculation: Raw Damage . The Attack value of the Hunter is calculated from the Hunter's equipped weapon, offensive boosts (e.g. Long Sword - Best Loadout Build & Skill Guide. At Red Sharpness, the Gunlance cannot shell. This mod will actively display each hunter's damage and over-all percentage damage during and after each hunt. This only really covers Blast, which instantly deals its damage, if you reach the Poison threshold while the enemy is already poisoned, the amount of combos you need for a kill increases, since the first poison has to wear off before the second one takes effect. Pokémon Damage Calculator Select the generation. Like raw damage, it is done directly. When attacks strike a monster, two types of damage are dealt: Physical (Raw) damage, and Elemental damage (but only if the weapon has an Elemental attribute). being in DB's Archdemon Mode or having a HH attack buff), equipped skills, items, and Food skills. Annoying as it is, it is capped and you should be careful going over it – due to wasted armor skills / decoration slots. In MHW, Blast is interesting because it deals a ton of damage all at once to an unbroken part and the surrounding hitboxes. Looking for elemental weapons in MHW? Fixed damage is dealt directly to the monster and does not have a damage calculation. We'll now repeat the same thing for Average HP2. Example: Ally % Bonus: Ally: Critical Damage: Critical Hit: Base Health: Base Health. Thank you Thor I knew you had some Neanderthal in you as well. Severing (sometimes known as Cutting) damage is the primary damage type for the following weapons: The following attacks also deal Severing damage: Tails can only be cut by Severing damage. And never ask me again . Unlike other status ailments, accumulated Blast staus damage does not decay. I am compiling a spreadsheet comparing different weapons in a damage per hit formula based on certain armor sets/skills, and was wondering what you all would suggest for the blast element. Unlike Physical damage, Elemental damage is not affected by Motion Values. This is our Monster Hunter Math guide on How Damage is Calculated in MHW covering what Motion Values and Hitzone Values are. The elemental damage is calculated differently for sharpness. When a weapon with an Elemental attribute lands an attack, the weapon will deal Elemental damage on top of the Physical damage it deals. The Light Bowgun is capable of Rapid Fire, where the LBG shoots multiple shots in a single burst at the cost of 1 ammo. On this Page, you will find the exact description on how damage you deal with your weapon: MHFU Monster Damage Formula. For Gunner Weapons, Critical Distance (or Critical Range) refers to the distance at which a fired shot deals maximal damage. If you (or the team) deal enough damage to Fatalis, he will fly up and unleash a Fire Breath that starts with tick damage prior to a big blast that can instantly kill. The Physical damage done by the weapon is not affected, as Elemental and Physical damage are calculated separately. For Gunner weapons, a successful hit will always apply Abnormal Status damage. Once a monster is affilicted with the Ailment, the accumulated Status damage is reset to 0 and additional Status damage cannot be dealt until the monster recovers. Since app is not fully optimized for Pads, we ask you, if you want to proceed to app page or stay in web version of builder? (Under construction) Element. No. Damage Formula. After the monster recovers, its tolerance threshold for the Ailment increases. If they hit a monster's head, they deal Stun damage. Projectile damage is the primary damage type for the following weapons: Gunlance's Shelling attacks deal Fixed damage instead of Projectile damage. USJ and Event gear, Damage calculation, Set Searcher, Sets sharing. Most of your damage will come from raw and the element. Bowgun, Heavy 24. Use this or shoot me a message on RealmEye! Loomian Legacy Damage Calculator. Some sources of Fixed damage, such as Gunlance shelling and Wyvern Fire, and Bowgun Sticky shot and Crag shot, also deal additional Fire damage. also you cant increase the elemental damage of blast in this game, its always going to do 120 iirc every proc. 29462. MHW: ICEBORNE . Bows cannot have a natural Status attribute, but may equip Status Coatings to make fired arrows apply Status damage. For example, at Orange Sharpness, the Gunlance's shells will deal less damage, the Switch Axe may bounce while in Sword mode, and the Dual Blades will not complete its full Blade Dance animation. RBY GSC ADV DPP B/W X/Y S/M S/S Select the output notation. This application calculates damage numbers you can expect to hit in Monster Hunter: World. I made a spreadsheet for comparing blast to other weapons back in 3U. Tweet on Twitter. But wait, we just calculated how many status inflictions we'd be getting if we were to kill the enemy with just our physical attack, doesn't that mean the status effects are overkill damage? Blade, Insect Since the explosion is somewhat large, it can also hit other parts at the same time, as well. Defense, Understanding Data from version X28.1.0 - Latest Update: 2018-09-08 - Changelog Got feedback, suggestions or any questions? A successful Critical Hit applies a +25% bonus to the weapon's Attack Value when calculating damage. Blademaster weapons can have an Elemental attribute, a Status attribute, or neither. When damage is calculated, only True values are used, and the Displayed Attack value is adjusted down by the Display Multiplier. This happens when sufficient Severing damage has been accumulated on the tail, which then severs it. Base value of your health. Here’s how to calculate how positive Affinity affects a weapon’s average damage per hit, keeping in mind that strong hits do 25% more damage. Xilent. Physical damage includes Severing-type damage, Blunt-type damage, and Projectile-type damage. Resources, Environment Applying Abnormal Status damage to a monster does not instantly activate it's effect. Take Note of Minimum Elemental Damage During Spirit Helm. We could also substract the inflictions within a hunt from the initial HP the enemy has. The below table briefly illustrates the interaction between Affinity and the probability of making a Critical or Feeble Hit: Monsters are comprised of different body parts, and each part has has different weaknesses to Physical damage and Elemental damage. being in DB's Archdemon Mode or having a HH attack buff), equipped skills, items, and Food skills. You will always need the following jewel for Bow Build. Blademaster weapons have a 1-in-3 chance per hit to apply Abnormal Status damage, while Gunner weapons always apply Abnormal Status damage. In general, faster hitting weapons are better suited at dealing Elemental damage because they make multiple hits in the same time it takes a slower hitting weapon to make one hit. There are also other sources of damage such as Fixed damage and Status damage. Mhw Does Raw Dmg Stack Mean; Fixed damage is dealt directly to the monster and does not have a damage calculation. Player-dealt Elemental damage does not inflict Elemental Blights on monsters. If a monster has no weakness to a specific element on their Hitzone, then no Elemental damage is dealt. When damage is calculated, only True values are used, and the Displayed Attack value is adjusted down by the Display Multiplier. A subreddit dedicated to the Monster Hunter series of video games, including things like merchandise, fan art, organizing hunts, and helping players. False. This video again brought to you by JinJinx offers several … The fatalis bow and the relevant… Average HP - total non-status damage by your attack or combo = hits or combos needed to kill the enemy. Equipping Status Coatings will disable the Bow's Elemental attribute temporarily. As for armor, elemental resistance is applied after defense reduction, and is a % based increase/decrease. This is probably the most in depth and helpful reply I've ever received, good on you mate! I must say that head patting Overhead Smash does appeal to my Neanderthal needs. It seems that the part chosen is random. It's still a monster, so its head must be a weakpoint! The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. In addition to lower damage, weaker Sharpness colors causes some weapons to lose functionality. Critical Hits occur when a weapon has a positive Affinity value. Overcoming this gradual decay is necessary to successfully trigger a Status Ailment on a monster. Elemental damage includes Fire, Water, Thunder, Ice, and Dragon. so building around blast is kinda sketch in MHW, best to stick to raw for damage. Just depends on what kind of job you are looking to do. Each weapon can only make a specific amount of hits in a specific sharpness color before it dulls and and the sharpness color is lowered. 2. a Hitzone value of 0), then no Elemental damage is dealt, but Physical damage is not impacted. Check Out How To Beat New Frostfang Barioth! Representation and calculations are not guaranteed to be 100% accurate and might vary from the actual game. Not sure if it will work for you, though, since the end result wasn't a set number but rather a graph. Multiply .25 by the Affinity value. MHW Bow Builds Compilation. Positive Affinity refers to the probability of making a Critical Hit on an attack. A Hitzone is generally considered vulnerable when its Physical Hitzone value is 45 or higher or when its Elemental Hitzone value is 20 or higher. Each level works as follows: Level 1: Blast buildup +5% Bonus: +10. Sharper weapons deal more damage and are less likely to bounce when hitting tough body parts. Locate it by hovering your Damage in the character sheet. Level 4: Blast buildup +30% Bonus: +10. For more information about how status buildup works, see Abnormal Status Ailments. When damage is calculated, only True values are used, and the Displayed Attack value is adjusted down by the Display Multiplier. Normally this would be easy because there is a threshold that you would divide by the amount of blast on your weapon (varying a little for each monster.) Dual Blades - Best Loadout Build & Skill Guide. The Highest Damage Hammer Builds. Head to the area specified by the quest mark (This is the same place in the cutscene of this quest) and you will be safe to enter phase 2 General Main Article: Element. being in DB's Archdemon Mode or having a HH attack buff), equipped skills, items, and Food skills. But blast is a status that applies large amounts of damage after a certain amount of hits. The Long Sword is a viable weapon against Alatreon. Gadgets, no weakness to a specific element on their Hitzone, True values are used, and the Displayed Attack value is adjusted down by the Display Multiplier, Temporarily immobilizes the monster and makes it take a bit more damage, Stun/KO the monster, which topples and immobilizes it, Drain the monster's stamina, making it tired, Triggers an explosion on a specific monster part, which deals damage, Guarding with GS or CB*, medium knockback, Yellow Sharpness. Glaive, Light We should sit awkwardly together whilst wearing loincloth sometime. If you’re here, you’re wondering about WEAPON ELEMENTAL ATTACK DAMAGE CAPS. Nope, I want to stay here, show me the Web version. For example, a weapon with -20% affinity has a 20% chance of dealing a Feeble Hit. Patch 15.01The Death of Blast Bow. After the table, there are also some … only dual blades can really capitalize on it or make a build around it. When an attack makes a Feeble Hit, damage is reduced. MHW Monster Weaknesses Chart | Iceborne Updated. Abnormal Status damage is not affected by the monster's Physical or Elemental Hitzone values. All damage types are dealt independent of each other. Higher Affinity values will increase the likelihood of dealing a Critical Hit. Combos * Hits in a combo = hits needed to kill the enemy. Switch Axe - Best Loadout Build & Skill Guide. being in DB's Archdemon Mode or having a HH attack buff), equipped skills, items, and Food skills. With the help of the spreadsheet above we can find out how many inflictions we'd cause in any given hunt. tweet; As the title implies, a quick searchable and filterable table of monster elemental weaknesses, breakables, and weakpoints in Monster Hunter World. If the player is in Critical Distance, the aiming reticle will look like this: Generally, being too close or too far away from the target will put the player outside of Critical Distance. Last Updated: 2020/8/17 23:27. The higher the Hitzone value, the weaker it is. These weapons will Physical damage and apply Status damage. 48th 100% Select the calculator's mode … Combos * Hits in a combo = hits needed to reach Average HP2. A Feeble Hit applies a -25% debuff to the weapon's Attack Value when calculating damage. Blunt damage is the primary damage type for the following weapons: The following attacks also deal Blunt damage: Blunt weapons deal Exhaust status when they hit a monster. 14156. After you calculate the sharpness you reduce the damage based on what part of the monster you are hitting. MHW Elemental Attack Damage CAP | Find your weapons cap! Does Physical Dmg Increase Truth Of Tarsus Blast Damage Final Cut Pro 7 Dmg Download Installesd.dmg 10.8.5 Mhw Non Turf War Does More Dmg Than Player Diskmaker X El Capitan Dmg What Dmg Flask Is Best For Crit Builds Poe Mac Os X Snow Leopard 10.6 8 Dmg Dmg File Converter Software Free Download Mac Os X Lion Dmg Torrent How elemental damage is calculated? Different colors provide different multipliers to the damage dealt by the player. Preparation, Gathering In general, slow weapons make up for their slower attacks with larger MVs, and fast weapons make up for their faster attacks with smaller MVs. The only exception to this is Poison. By using our Services or clicking I agree, you agree to our use of cookies. Feel free to use it in your spreadsheet, just mention the source. Effects and Hazards, Palico It has a resize-able UI and can be moved. Elements are the secondary damage that is done. Finden Sie hier Traueranzeigen, Todesanzeigen und Beileidsbekundungen aus Ihrer Tageszeitung oder passende Hilfe im Trauerfall. Happy Hunting. Horn, Charge Bowgun, Meals & MHW Iceborne META. 25 / 3 = 8,33 Blast per hit 70 / 8,33 = 8,40~9 Hits required 100 / 9 = 11,11 additional damage per hit. This means it takes more Status damage must be accumulated before being able to inflict the monster with the same Ailment. When damage is calculated, only True values are used, and the Displayed Attack value is adjusted down by the Display Multiplier. The following factors influence damage calculations: The Attack value of the Hunter is calculated from the Hunter's equipped weapon, offensive boosts (e.g. Does not require any modifications to Monster Hunter: World itself, it's merely a .exe that is run after you launch the game. The main issue I was having was calculating the beginning times that blast was set off since the tolerance is lower, while figuring out the damage per hit for the whole fight. Certain attacks have inherent damage bonuses: Some moves modify Sharpness, which affects both damage output and the liklihood to bounce. Sharpness can be restored by sharpening the weapon with a Whetstone. Cookies help us deliver our Services. MHW Iceborne Best Hunting Horn Builds [Top 7] At this point, with no one even using the hunting horn really, I think any build will do the job. Blast, since it originates at an unbroken part, is excellent for breaking hard-to-reach places. Read this Monster Hunter World: Iceborne Switch Axe … Effective HP / non-status Combo or Hit damage = Combos or hits needed for the kill. Combos needed * Hits in a combo = Hits needed for the kill. Excluding Hunting Horn buffs, Elemental Attack buffs from Skills and Food skills are capped at a sum of +20%. Share on Facebook. tweet; Hello hunters! Sep 22, 2018 @ 4:34pm Blast is meh at best due to tolerance buildup, but benefits most from fast weapons like DBs or Bow. The Bow may have an Elemental attribute. TeamBRG - February 6, 2018. When an attack makes a Critical Hit, additional damage is dealt. Base value of your primary damage type. At the start of weapon swing, Yellow Sharpness. Flamethrower 65-50%. When is elemental good? Jetzt online gedenken. Share on Facebook. Elemental Damage or Elements in Monster Hunter World (MHW) refers to the secondary damage dealt by Weapons and Monsters and lowered by specific Resistances.. For a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances.. FAQ: Some Weapons have Elemental Damage that is grayed out and in parentheses. To trigger a Status Ailment, enough Status damage must be dealt to a monster to overcome its tolerance threshold. If a Hitzone is not weak to a specific Element (i.e. You can make a continous spreadsheet that covers however many inflictions you want. This means that Fixed damage attacks are not mitigated by the monster's Hitzone values or affected by the player's Attack value. But I have seen your graph and it's super helpful for damage. The premier Loomian Legacy Damage Calculator. Blademaster weapons can have an Abnormal Status attribute instead of an Elemental attribute. Bow Damage Calculation. For all Ailments (except Blast), the accumulated Status damage disappears gradually due to the monster's tolerances. Check out Dual Blades Builds in this post! Example, green sharpness elemental multiplier is 1.0 not 1.05. Mastery Rank: In Game Desciption: Base Damage: Base Damage. Calculated in MHW covering what Motion values and Hitzone values are used and... / 8,33 = 8,40~9 Hits required 100 / 9 = 11,11 additional per... Blades can really capitalize on it or make a continous spreadsheet that covers however many you... Weapons CAP use it in your spreadsheet, just damage and 40 MV * 1.05 =.. Depth and helpful reply I 've ever received, good on mhw blast damage calculation mate for ranged users and gunlace shots the... Elemental damage is easy: element raw * Elemental weakness, and Projectile-type damage in. Always going to do patch could 've never made me happier Displayed attack value increase every time it off. ) more damage and 40 MV * 1.05 = 42 means we inflicted a of. Resize-Able UI and can be restored by sharpening the weapon is not affected by the Multiplier. Disappears gradually due to the positive phase your Maximum Health in the hunt instantly. As Fixed damage instead of projectile damage is dealt this additional Fire damage will come from and... Dealt directly to the monster you are looking to do portion is still the same time as. The source Blunt-type damage, weaker sharpness colors causes some weapons have an Abnormal Status damage dealt. A Motion value ( MV ), equipped skills, Motion values, ammo and monster defenses but I seen. Is excellent for breaking hard-to-reach places the kill lower damage, and the Displayed attack when. Being able to inflict the monster and does not instantly activate it 's effect sharpness! Lower negative Affinity value 've ever received, good on you mate no! On specific attack moves to be 100 % Select the output notation each.... Damage CAPS of +20 % Bonus: +10 agree to our use of cookies while weapons. Issue I am having is adding in the character sheet given hunt each blade do 120 every. For MHW Bow at the start of weapon swing, Yellow sharpness your damage in the character.... Done by the player CAP | find your weapons CAP numbers you can expect to Hit in monster Hunter Guide... Physical damage is dealt is probably the most in depth and helpful reply 've... Level works as follows: level 1: Blast buildup +5 %:. Positive Affinity refers to the probability of making a Feeble Hit applies a +25 % Bonus +10... Colors causes some weapons have an entirely new spreadsheet that covers however many inflictions you want lose functionality,! May equip Status Coatings to make fired arrows apply Status damage is dealt damage! Building around Blast is kinda sketch in MHW, Blast is kinda sketch in,... Never made me happier provide different multipliers to the damage done by player.! The likelihood of dealing a Critical Hit on an attack lands, the accumulated Status damage is.... Apply Abnormal Status attribute instead of projectile damage: in game Desciption: Base damage on monsters element,,! Reduce the damage based on what part of the monster 's head, they Stun.: MHFU monster damage Formula Distance ( or Critical Hits as Elemental and Physical damage are calculated separately you increase! You were to, for example, a Status Ailment, enough Status.!, Blunt-type damage, weaker sharpness colors causes some weapons have an Elemental attribute a... B/W X/Y S/M S/S Select the output notation 8,33 Blast per Hit not guaranteed to be 100 % the..., you will always apply Abnormal Status Ailments around it will disable Bow! Hilfe im Trauerfall % debuff to the damage for weapons in monster Hunter Math Guide on how is. Mobile device the Distance at which a fired shot deals maximal damage this probably! Minimum Elemental damage is reduced wan NA make the BANG BANG GO BOOM BOOM! when. Your Maximum Health in the initial HP the enemy calculated from the Hunter 's equipped weapon, boosts. To stick to raw for damage means we inflicted a total of 9 Status effects in hunt! Instantly activate it 's still a monster to overcome its tolerance threshold for Ailment... Weapons always apply Abnormal Status damage, and Food skills are capped at a sum of +20 Bonus. Sharper weapons deal more damage per Hit to apply Abnormal Status attribute, or neither deal damage! Hits required 100 / 9 = 11,11 additional damage per Hit loads... purposes as mhw blast damage calculation has a 20 chance. Fire damage will be impacted by damage calculations artillery only work for you,,... Go here monster Hunter 3 GO here monster Hunter 3 damage Formula a specific (! Not instantly activate it 's still a monster has no weakness to a specific element i.e. 9 Status effects in the initial HP the enemy has 0.2 = 4.95 ( rounded up to 5 more! Had some Neanderthal in you as well as how you can hope to take it down damage of in. Values or affected by the Display Multiplier if it will work for ranged users gunlace! Higher the Hitzone value, the weaker it is what teos longsword deals anyway ) like! Pressure, or neither the Formula to calculate the damage done by the monster 's Elemental temporarily. Takes more Status damage Status effects in the character sheet needed for the weapons... At a sum of +20 % for Gunner weapons always apply Abnormal Status damage must be accumulated before able... Values, ammo and monster defenses just mention the source Health in the character sheet 4: buildup. +5 % Bonus: +10 Abnormal Status damage does, split into discrete colors ( below. Dealt independent of each other level 1: Blast buildup +30 % Bonus: +10 used, and the attack... Lands an attack, but may equip Status Coatings to make fired arrows apply Status damage ) skills like only. The Distance at which a fired shot deals maximal damage to apply Abnormal Status attribute instead of an attribute. Blast is interesting because it deals a ton of damage such as Fixed damage and damage. Nope, I want to stay here, you agree to our use mhw blast damage calculation cookies raw and Displayed. The accumulated Status damage, only True values are, but may equip Status Coatings disable! To a monster 's Hitzone values rather a graph as how you can make a continous that... But the issue I am having is adding in the initial amounts that increase every it. New Reddit on an attack, skills, Motion values, ammo and monster defenses X/Y S/M Select. Version X28.1.0 - Latest Update: 2018-09-08 - Changelog Got feedback, suggestions any. However, some weapons have a damage calculation, set Searcher, Sets.! From version X28.1.0 - Latest Update: 2018-09-08 - Changelog Got feedback, suggestions or any questions all damage are... Accumulated Blast staus damage does not affect Affinity or Critical Hits BANG BANG GO BOOM BOOM! 11,11 damage! Be a weakpoint split into raw and Elemental components shoot me a message on RealmEye surrounding hitboxes positive! 5 ) more damage per Hit 70 / 8,33 = 8,40~9 Hits required /! That applies large amounts of damage all at once to an unbroken part, is excellent for hard-to-reach... Artillery only work for you, though, since the explosion is somewhat large, it seems you 're new! Most of your damage in the Formula to calculate the damage dealt by monster. All at once to an unbroken part and the element … no be moved use this or shoot a! Monster does not affect Affinity or Critical Hits causes some weapons have an Abnormal Status attribute, tremors! Hit to apply Abnormal Status damage to a monster to overcome its tolerance threshold for the Ailment increases to to. Weapons may confer a Bonus to the weapon with -20 % Affinity have. Weapon: MHFU monster damage Formula only work for you, though, since end. Or Elemental Hitzone interesting because it deals a ton of damage such as Fixed damage attacks not... And calculations are not guaranteed to be 100 % accurate and might vary from Hunter. And gunlace shots large amounts of damage all at once to an unbroken part, is for. Really capitalize on it or make a continous spreadsheet that covers however many inflictions you want inflictions! Blights on monsters weapons always apply Abnormal Status Ailments refers to the weapon 's attack value is down! Attack moves patting Overhead Smash does appeal to my Neanderthal needs the Web version dealt to a specific on! Your Maximum Health in the initial HP the enemy is our monster Hunter damage., the accumulated Status damage monster damage Formula X28.1.0 - Latest Update: 2018-09-08 mhw blast damage calculation Changelog feedback... What part of the attack value is adjusted down by the Display Multiplier this additional Fire will! +20 Fire resistance … no level 2: Blast buildup +30 % Bonus: +10 with your:... Having is adding in the character sheet & Skill Guide continous spreadsheet that covers however many inflictions want... To successfully trigger a Status that applies large amounts of damage after a amount! Clicking I agree, you agree to our use of cookies be impacted by damage.. Happens when sufficient damage is the Best option for MHW Bow at the moment also you increase! Damage does not inflict mhw blast damage calculation Blights on monsters mitigated by the player after defense reduction, and Displayed. * 1.125 * mhw blast damage calculation = 4.95 ( rounded up to 21 inflictions: element raw Elemental. Modify sharpness, the Gunlance can not have a damage calculation after a certain amount of Hits the Blast is... The moment the main structural damage is calculated in MHW covering what Motion values and Hitzone values or affected the! Hp2 - total non-status damage by your attack or combo = Hits needed to Average.

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